![]() ![]() I hated the combat at first, but I've come to like the subtle blend of logistics/tactics. Causing mass chaos in sectors with a pirate base never gets old, either. Running missions gives you a reason to move around, and equipping your ship helps you be prepared for whatever you run into along the way. I actually like the fetch quest-oriented design. With boost? Lol, bitches can't comprehend. I was moving ~1200 when everyone else was still chugging along at 600-800. I managed to snag a +200 speed hull, a really fast engine, a +speed micromodule for the engine, and an artifact that increases engine speed by 100, AND an artifact that reduces wear from boost mode. ![]() You can do whatever the fuck you want, hit boost, and be out of the system in 2 turns. Having the fastest ship in the 'verse is ridiculously fun, too. I already know I'm going to be a pirate, again, but this time I'd like the war to actually be something to worry about. I'm thinking of playing Hard with hardboiled Dominators for my next game. I'm not even going to bother finishing it. Other than a few losses at the start we have taken back ~40 systems without a single loss. Playing the game on Normal was way, way too easy. ![]()
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